In most discourses about the relationship between the physical and the virtual, or digital, worlds, e.g. books, there is an assumption that the digital version will supersede the physical. (There are a number of interesting conversations about those things that will be better left to the physical, especially in terms of books, but that’s for another time.) [*Editions volumiques*](http://www.volumique.com/en/) is a development shop that seems to be one of the few to get that the advent of the digital affords us the opportunity to re-think the relationship between virtual and physical dimensions. The link above will take you to their website where you can preview a number of their projects:
* *Pawn* is a dynamic board game, somewhat like the old text adventure games, e.g. Zork, where you move a piece on your iPhone and different options pop up near it.
* *Pirate* takes the opposite tack: you move your iPhone around on a paper map and interact with other ships, i.e. other phones.
* *The Night of the Living Dead* attempts to turn the physical book into a linked narrative, a la the early experiments in hyperfiction. (Really, only _Hopscotch_ did that somewhat well to my mind, but I could be proved wrong rather easily.)
* *Labyrunthe* pursues this in an even more elaborate physical form, resembling the cube folding puzzles from standardized tests at time.
* *Duckette* plays with e-ink to make an interactive game.
* *Kernel Panic* … I don’t quite get.
But you should definitely go check these things out for yourself. Each project has a flash animated preview that is short and fun just to watch.