[Digital Storytelling]( means a lot of things to a lot of people. As I begin to think about the course I am planning to teach in Fall 2012 on Games and Storytelling, I am going to need to figure out what I mean by it.

Here’s the working description:

> Games have long enjoyed a place in human culture and have thus also enjoyed the attention of storytellers and writers. In this course we will move from looking at certain historical forms of games to representations of games and game-playing in both traditional literary texts, like Castiglione’s _The Book of the Courtier_, as well as non-traditional texts, like the science fiction novels Orson Scott Card’s _Ender’s Game_ or Iain M. Banks’ _The Player of Games_. We will then examine how game playing and storytelling intersect, as in Italo Calvino’s use of a card game as a narrative device in _The Castle of Crossed Destinies_. But we do not restrict ourselves to conventional forms of literature: we examine the narratives of today’s games, many of which come with “back stories” in order for the game to be played correctly and are, they claim, forms of interactive storytelling. (We will have to answer the question of what it means to tell a story in such a way.) Along the way we will have occasion not only to play some games as well as create some games, with the latter being a possible course project. In order to do so, we will take some time throughout the course to examine relevant theories about storytelling and about games.